Story
0h 12m
This game has been approved.
Story
0h 12m
Extras
-
Complete
-
*Updated
…But That Was [Yesterday] is a narrative-driven adventure game that explores themes of memory, choice, and consequence. Players navigate a beautifully crafted world filled with intricate puzzles and engaging characters, each shaped by their past decisions. As they progress through the story, players uncover the mysteries of the protagonist's life, making choices that will affect the outcome of the narrative. With its unique art style and thought-provoking storytelling, the game invites players to reflect on how yesterday's actions resonate in today's reality.
…But That Was [Yesterday] can be played on the platforms Wii U and PC.
Let’s examine in detail the time you might spend on …But That Was [Yesterday] based on how you play it. We’ll also look at the average times according to player’s abilities.
According to the information provided by 2 players, …But That Was [Yesterday] has an average duration of 0 hours and 12 minutes if you only complete the main objectives of the game,. The slowest players tend to complete this playstyle in an average time of 0 hours and 12 minutes. The fastest players tend to finish this playstyle in an average of 0 hours and 12 minutes.
players | Average Time | Playing slowly | Playing quickly | |
---|---|---|---|---|
Story | 2 | 0h 12m | 0h 12m | 0h 12m |
Extras | 0 | - | - | - |
Complete | 0 | - | - | - |
Now let’s proceed with the average duration of …But That Was [Yesterday] based on each playstyle for each platform where it is available:
players | Story | Extras | Complete | |
---|---|---|---|---|
PC | 2 | 0h 12m | - | - |
Now let’s look at the maximum time and minimum time Below, you can see the maximum time and minimum time that any player has spent on …But That Was [Yesterday] to complete it depending on the platform on which it exists, including all available playstyles:
Below, you can see the maximum time and minimum time that any player has spent on …But That Was [Yesterday] to complete it depending on the platform on which it exists. This does not necessarily reflect the players’ skill levels but rather the number of hours that can be dedicated to the game:
player | Fastest | Slowest | |
---|---|---|---|
PC | Mr/s. Unknown | 0h 12m | 0h 12m |