Story
0h 16m
This game has been approved.
Story
0h 16m
Extras
3h 3m
Complete
-
*Updated
Cybernoid: The Fighting Machine is a classic shoot 'em up video game released in 1988. Set in a futuristic, cybernetic world, players control a highly advanced spaceship known as the Cybernoid, tasked with defeating relentless waves of enemy forces. The game features fast-paced gameplay, intense action, and a variety of weapons and power-ups, requiring strategic maneuvering and precision to navigate through numerous challenging levels. Players must overcome obstacles, defeat powerful bosses, and collect treasure while battling to save their home planet from destruction. Its vibrant graphics and engaging soundtracks contributed to its popularity among fans of the genre.
Cybernoid: The Fighting Machine is available on NES, Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum.
The times below represent the possible times you could dedicate to Cybernoid: The Fighting Machine depending on how you play it, also considering the average times based on players’ skill levels.
Based on the data provided by 1 player, Cybernoid: The Fighting Machine has an average duration of 0 hours and 16 minutes if you limit yourself to completing the main objectives of the game,. The slowest players tend to finish this playstyle in an average of 0 hours and 18 minutes. Players who follow this playstyle and play quickly tend to complete it in an average time of 0 hours and 14 minutes.
Based on the data provided by 1 player, to also complete the extras, among which the side missions or optional objectives from Cybernoid: The Fighting Machine, the average time is 3 hours and 3 minutes. The slowest players tend to finish this playstyle in an average of 3 hours and 3 minutes. Players who follow this playstyle and play quickly tend to complete it in an average time of 3 hours and 3 minutes.
players | Average Time | Playing slowly | Playing quickly | |
---|---|---|---|---|
Story | 1 | 0h 16m | 0h 18m | 0h 14m |
Extras | 1 | 3h 3m | 3h 3m | 3h 3m |
Complete | 0 | - | - | - |
Below, you can see the average duration of Cybernoid: The Fighting Machine based on each playstyle across all platforms that has a version available:
players | Story | Extras | Complete | |
---|---|---|---|---|
NES | 2 | 0h 12m | 3h 32m | - |
Amiga | 0 | - | - | - |
Amstrad CPC | 1 | 0h 15m | - | - |
Atari ST | 0 | - | - | - |
Commodore 64 | 1 | 0h 21m | - | - |
ZX Spectrum | 0 | - | - | - |
Let’s now look at the maximum time and minimum time Below, you can see the maximum time and minimum time that any player has spent on Cybernoid: The Fighting Machine to finish it based on the platforms available, regardless of the playstyle:
Below, you can see the maximum time and minimum time that any player has spent on Cybernoid: The Fighting Machine to finish it based on the platforms available. These data do not reflect players’ skill but rather how much you can get out of the game depending on whether you play quickly or leisurely:
player | Fastest | Slowest | |
---|---|---|---|
NES | Mr/s. Unknown | 0h 12m | 3h 3m |
Amiga | Mr/s. Unknown | - | - |
Amstrad CPC | Mr/s. Unknown | 0h 15m | 0h 15m |
Atari ST | Mr/s. Unknown | - | - |
Commodore 64 | Mr/s. Unknown | 0h 21m | 0h 21m |
ZX Spectrum | Mr/s. Unknown | - | - |