Story
0h 32m
This game has been approved.
Story
0h 32m
Extras
2h 2m
Complete
1h 1m
*Updated
Missile Command is a classic arcade game in which players must stave off annihilation by destroying a barrage of incoming missiles.
Let’s examine in detail the time you might spend on Missile Command (1980) based on how you play it, detailing also the average times depending on players’ skill levels.
Based on the data provided by 7 players, Missile Command (1980) has an average duration of 0 hours and 32 minutes if you limit yourself to completing the main objectives of the game,. The slowest players tend to complete this playstyle in an average time of 1 hour and 44 minutes. Players who follow this playstyle and play quickly tend to complete it in an average time of 0 hours and 15 minutes.
Based on the data provided by 1 player, if you also complete the extras, such as the objectives and optional missions Missile Command (1980), the average game duration is 2 hours and 2 minutes. The slowest players tend to complete this playstyle in an average time of 2 hours and 2 minutes. Players who follow this playstyle and play quickly tend to complete it in an average time of 2 hours and 2 minutes.
Based on the data provided by 2 players, to complete both the story and the optional objectives of the game along with all achievements, collectibles, or trophies from Missile Command (1980) to complete it 100%, the game will last an average of 1 hour and 1 minute. The slowest players tend to complete this playstyle in an average time of 1 hour and 1 minute. Players who follow this playstyle and play quickly tend to complete it in an average time of 1 hour and 1 minute.
players | Average Time | Playing slowly | Playing quickly | |
---|---|---|---|---|
Story | 7 | 0h 32m | 1h 44m | 0h 15m |
Extras | 1 | 2h 2m | 2h 2m | 2h 2m |
Complete | 2 | 1h 1m | 1h 1m | 1h 1m |
Let’s proceed with the average duration of Missile Command (1980) based on each playstyle for the different platforms on which it exists:
players | Story | Extras | Complete | |
---|---|---|---|---|
Arcade | 2 | 0h 20m | - | - |
Atari 2600 | 6 | 0h 33m | - | 1h 1m |
PC | 1 | 0h 10m | 2h 3m | 0h 45m |
Game Boy | 2 | 0h 19m | - | - |
Plug & Play | 0 | - | - | - |
Game Boy Color | 0 | - | - | - |
Nintendo Switch | 1 | 0h 22m | - | - |
Atari 5200 | 0 | - | - | - |
Commodore 64 | 0 | - | - | - |
Mobile | 0 | - | - | - |
Xbox 360 | 0 | - | - | - |
Let’s now look at the maximum time and minimum time Below, you can see the maximum time and minimum time that among all players has been spent on Missile Command (1980) to complete it depending on the platform on which it exists, regardless of the playstyle:
Below, you can see the maximum time and minimum time that among all players has been spent on Missile Command (1980) to complete it depending on the platform on which it exists. These data do not reflect players’ skill but rather how much you can get out of the game depending on whether you play quickly or leisurely:
player | Fastest | Slowest | |
---|---|---|---|
Arcade | Mr/s. Unknown | 0h 10m | 0h 30m |
Atari 2600 | Mr/s. Unknown | 0h 5m | 3h 3m |
PC | Mr/s. Unknown | 2h 2m | 2h 2m |
Game Boy | Mr/s. Unknown | 0h 8m | 0h 30m |
Plug & Play | Mr/s. Unknown | - | - |
Game Boy Color | Mr/s. Unknown | - | - |
Nintendo Switch | Mr/s. Unknown | 0h 22m | 0h 22m |
Atari 5200 | Mr/s. Unknown | - | - |
Commodore 64 | Mr/s. Unknown | - | - |
Mobile | Mr/s. Unknown | - | - |
Xbox 360 | Mr/s. Unknown | - | - |
Here you can find players' gameplays along with the time they took to complete Missile Command (1980). Remember, you can add your times and share your YouTube gameplays.
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